Linda Bertolino
Linda Bertolino
3D Character & Creature Artist - Open to work!
London, United Kingdom

Summary

Hi! I’m Linda, a 3D Character & Creature Artist.

I started out studying computer science in high school, but soon realized my real passion was digital art. I later sharpened my skills through the Advanced Digital Art course at iMasterArt. I love creating characters and creatures inspired by fantasy worlds, especially those from games like Spyro and Ori.

I’m a quick learner, comfortable with new tools and workflows, and I enjoy working both independently and in a team. Right now, I’m looking for opportunities as a 3D Character or Creature Artist in the game or animation industry.

Skills & Software
ZBrush, Maya, Blender, Cinema 4D, 3DCoat, Marvelous Designer, Substance Painter, Photoshop, Marmoset Toolbag, Spine (Esoteric Software), After Effects

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Skills

Digital SculptingCreature ModelingCharacter ModelingTexturingPBR TexturingHanpaint

Software proficiency

ZBrush
ZBrush
Maya
Maya
Substance 3D Painter
Substance 3D Painter
3DCoat
3DCoat
Blender
Blender
Marmoset Toolbag
Marmoset Toolbag
Spine 2D
Spine 2D
After Effects
After Effects
Cinema 4D
Cinema 4D
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer

Experience

  • 3D Artist at Prism Studio
    February 2026 - Present

    ● Created stylized characters and props for Heptic Arena, delivering assets from

    high-poly sculpt to final game-ready implementation

    ● Applied strong shape language and stylization principles to match project art

    direction

    ● Produced clean, animation-ready topology and efficient UV layouts

    ● Optimized assets for real-time performance in Unreal Engine 5

    ● Collaborated with the team to ensure assets met technical and visual

    requirements

  • 3D Artist at Freelance
    IT
    May 2025 - Present

    ● Collaborated with clients and studios on stylized character and creature

    production

    ● Delivered full pipeline assets from sculpting to optimized game-ready models

    ● Developed clean topology, UVs, and textures using hand-painted and PBR

    workflows

    ● Ensured assets were optimized for real-time engines (Unreal Engine, Unity)

  • 3D Artist at Proxy42
    IT
    March 2023 - February 2024

    ● Modeled and textured 3D characters, skins, and props for mobile games and AR

    applications

    ● Optimized assets for performance across real-time platforms

    ● Collaborated with designers and developers to meet technical and artistic

    requirements

    ● Created UI elements and produced animated promotional content

  • 2D/3D Artist and Animator at Talenta International
    IT
    July 2018 - July 2021

    ● Developed 2D and 3D assets, animations, and visual content for web games and

    marketing

    ● Optimized assets for performance and cross-platform use

    ● Supported visual development and brand communication materials

  • 3D Artist at CriPax Creations S.r.l.s.
    August 2017 - February 2018

    ● Implemented basic systems and logic using Unreal Engine

    ● Modeled low-poly assets for VR applications