Hi! I’m Linda, a 3D Character & Creature Artist.
I started out studying computer science in high school, but soon realized my real passion was digital art. I later sharpened my skills through the Advanced Digital Art course at iMasterArt. I love creating characters and creatures inspired by fantasy worlds, especially those from games like Spyro and Ori.
I’m a quick learner, comfortable with new tools and workflows, and I enjoy working both independently and in a team. Right now, I’m looking for opportunities as a 3D Character or Creature Artist in the game or animation industry.
Skills & Software
ZBrush, Maya, Blender, Cinema 4D, 3DCoat, Marvelous Designer, Substance Painter, Photoshop, Marmoset Toolbag, Spine (Esoteric Software), After Effects
● Created stylized characters and props for Heptic Arena, delivering assets from
high-poly sculpt to final game-ready implementation
● Applied strong shape language and stylization principles to match project art
direction
● Produced clean, animation-ready topology and efficient UV layouts
● Optimized assets for real-time performance in Unreal Engine 5
● Collaborated with the team to ensure assets met technical and visual
requirements
● Collaborated with clients and studios on stylized character and creature
production
● Delivered full pipeline assets from sculpting to optimized game-ready models
● Developed clean topology, UVs, and textures using hand-painted and PBR
workflows
● Ensured assets were optimized for real-time engines (Unreal Engine, Unity)
● Modeled and textured 3D characters, skins, and props for mobile games and AR
applications
● Optimized assets for performance across real-time platforms
● Collaborated with designers and developers to meet technical and artistic
requirements
● Created UI elements and produced animated promotional content
● Developed 2D and 3D assets, animations, and visual content for web games and
marketing
● Optimized assets for performance and cross-platform use
● Supported visual development and brand communication materials
● Implemented basic systems and logic using Unreal Engine
● Modeled low-poly assets for VR applications